With 2017 already started and a few releases behind us, I want to provide an insight about what we are currently working on and what the future holds.
To open this space I want to briefly go though how Liri came to be.
In the second half of 2016, Michael Spencer and I sat down and figured out whether it was possible to work together and find synergies between Papyros and Hawaii, given that we had almost identical…
For a long time I desired to implement this, but it wasn’t possible before landing some architectural changes.