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Luna Labs
Create. Manage. Optimise. The Creative Technology for Playable and Video Ads.
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How to Optimise Playable Build Sizes- Meshes, Textures, Sound & Animation
How to Optimise Playable Build Sizes- Meshes, Textures, Sound & Animation
Size optimization often goes hand-in-hand with your creative performance. Here are some of the key techniques we recommend to our partners.
Ben Greene
Oct 7, 2021
5 Mistakes to Avoid When Scaling UA with Creatives
5 Mistakes to Avoid When Scaling UA with Creatives
Learn how you can get past the 5 common mistakes studios make when building a solid creative process around a cross-functional team.
Adam Stevens
Aug 31, 2021
Bring it In-House Series: Maximising team efficiency and creative capabilities for BoomBit
Bring it In-House Series: Maximising team efficiency and creative capabilities for BoomBit
This is the second article of our Bring It In-House Series, where we interview different Luna partners and learn how in-house creative…
Kelly Chiu
Jul 9, 2021
Create code-free playables in minutes with Luna Elements
Create code-free playables in minutes with Luna Elements
Luna Elements lets you instantly create engaging, playable experiences, with zero code or development time.
Adam Stevens
Jun 15, 2021
Bring It In-House Series: Powering Creative Testing and Output for Coda
Bring It In-House Series: Powering Creative Testing and Output for Coda
This is the first article of our Bring It In-House Series, where we interview different Luna partners and learn how in-house creative…
Kelly Chiu
May 26, 2021
Optimising any HTML5 playable within Luna Playground
Optimising any HTML5 playable within Luna Playground
Today, we’re excited to announce and officially launch the support for any HTML5 playables within Luna Playground.
Adam Stevens
Sep 10, 2020
An Insider Look with Miniclip, N3TWORK and Tripledot Studios
An Insider Look with Miniclip, N3TWORK and Tripledot Studios
To discuss the biggest trends in performance marketing and ad creatives*
Kelly Chiu
Aug 27, 2020
An Insider Look with AppAnnie, AppsFlyer, Appsumer and GameRefinery
An Insider Look with AppAnnie, AppsFlyer, Appsumer and GameRefinery
To uncover more trends in app download, user behaviour and gamer motivation — Part Two
Kelly Chiu
Aug 20, 2020
An Insider Look with Adjust, Newzoo and Quantic Foundry
An Insider Look with Adjust, Newzoo and Quantic Foundry
In the third instalment of our five-part industry analysis, we uncover trends in app download, gamer behaviour and motivation.
Kelly Chiu
Aug 6, 2020
Luna Tech Series: How We Automagically Remove the APIs You Don’t Need from Your Playable
Luna Tech Series: How We Automagically Remove the APIs You Don’t Need from Your Playable
Stubber is a Playable plugin feature that allows you to automatically stub libraries that aren’t essential to your playable.
Anton Shpak
Jul 31, 2020
An Insider Look with Play Ventures, Deconstructor of Fun, Elite Game Developers and Mail.Ru
An Insider Look with Play Ventures, Deconstructor of Fun, Elite Game Developers and Mail.Ru
*Uncovering Trends in Investment and Mergers & Acquisitions
Kelly Chiu
Jul 30, 2020
An Insider Look with Snap, GameRefinery, Department of Play and Liquid & Grit
An Insider Look with Snap, GameRefinery, Department of Play and Liquid & Grit
on Monetization, Product Design, and Social Gaming Trends*
Kelly Chiu
Jul 22, 2020
5 benefits of a studio-wide approach to your creative workflow
5 benefits of a studio-wide approach to your creative workflow
Having a cross-functional team has become one of the most impactful ways for a studio to improve their creative process.
Kelly Chiu
Jul 3, 2020
Luna Tech Series: A Deep Dive into Unity Configurable Joints
Luna Tech Series: A Deep Dive into Unity Configurable Joints
In this second article of the Luna Tech Series, Vlad does a deep dive into the ins and outs of the configurable joints for Unity.
Vladimir T
Jun 16, 2020
Revolutionising the production of gameplay videos with Luna Replay
Revolutionising the production of gameplay videos with Luna Replay
Today, we are excited to finally announce the launch of Luna Replay, a tool which for the first time automates your production and editing
Adam Stevens
Jun 1, 2020
Luna Tech Series: 5 Challenges of Writing in C# for a JavaScript Engine
Luna Tech Series: 5 Challenges of Writing in C# for a JavaScript Engine
Luna Playable allows developers to build their playable experiences in Unity, and convert them to run on the Luna game engine — a…
Luna Labs
May 4, 2020
Discussing the future of how game studios can build creatives
Discussing the future of how game studios can build creatives
To properly welcome our new VP, Operations, we picked his brain about how he sees the production of creatives evolving for game studios.
Kelly Chiu
Apr 23, 2020
Hypercasual made playables. It will not sustain them.
Hypercasual made playables. It will not sustain them.
Part two: What comes next?
Adam Stevens
Mar 12, 2020
Hypercasual made playables. It will not sustain them.
Hypercasual made playables. It will not sustain them.
Part One: How we got here?
Adam Stevens
Feb 5, 2020
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