It seems there’s never enough time to do all the things you want. So how do you keep the fire burning and not get burnt?
Before every beautifully polished game, there is a rough prototype to test it out. But how…
To truly deliver our biggest game yet, we had to make a huge step forward…
We sat down with Martin Knybel and Michal Marsalek, the two guys responsible for some…
They say that change is life, but what exactly made us suddenly switch game engines?
Managing all the creative people in a game studio to work efficiently is no easy task. So…