The style that we want the game to be is a utopia post-apocalyptic black-and-white sci-fi…
Here we will outline one aspect involved in creating a Level — creating Triggers.
We’re on the verge of beginning Animation Production, so we’re prepping our workflows by exploring different options.
This is a guide we’re using to creating animations efficiently within Maya for Unreal.
The light, textures, and fog are the three main aspects that will help achieve our desired look of the game.
With the Scouts now animated and rigged, it was about time we got these robot boys moving.
Here we will be going over the methods used to create the modelling and texturing of the game’s…
NOVEM will feature robot enemies that the player must avoid in order to progress.
After a nice Christmas holiday break, we’re back in action creating the world of NOVEM!
These were the top 10 stories published by Novem: Dev Blog; you can also dive into yearly archives: 2019, 2020.