In a way, those of us creating interactive narratives are neophiles.
We see interactivity as something positive, as a step in the evolution of storytelling.
Every once in a while I like to do a review of the state of interactive narrative using LLMs.
In the past few months there has been some progress, but I’m still not sure if we are at a point where we can create unforgettable experiences.
There is a maxim when one starts writing: do not use the second person.
I have heard this many times, and it is clear that there is a literary tradition that favors the first and third person.
One goal of this list is to assist traditional writers in crafting interactive narratives.
Taking advantage of the serene Sundays, I’d like to propose prompts specifically designed for this purpose.
A third consideration (because we appreciate third positions in this list) is to emulate the book publishing industry.
We can regard the “number of languages the game was translated into” as a metric of success.
Something that particularly interests me about the foreshadowing technique is that it is a local element connected to the global story.
By “local element,” I mean that it is something that appears in the story momentarily with the aim of providing a hint…
In the lines where I talked about emotions yesterday, there is a contrasting idea that I wanted to share with you.
In one of our narrative meetings with Nico Saraintaris and Sebas Gioseffi, Nico mentioned that there is a character in his Pixel Pulp for which he…
Finishing a novel is a lot of work.
Very few people start and finish one.
That’s why it’s no surprise that even fewer people finish an interactive story.
In yesterday’s email, I mentioned that Slay the Princess falls into a case which I consider to be extrinsic…
Today I was thinking about the origins of cuentitos.