Next Steps

Apple Game Frameworks and Technologies — by Tammy Coron (28 / 193)

The Pragmatic Programmers
The Pragmatic Programmers

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👈 Add the Foreground | TOC | Chapter 2 Adding Animation and Movement with Actions 👉

In this chapter, you learned how to create a new SpriteKit project using the default iOS Game template and how to clean up the boilerplate code and default files. You also learned about the SKNode class and one of its subclasses, SKSpriteNode, by adding the background and foreground nodes. While adding these two sprite nodes, you also learned about the asset catalog and how to position and anchor nodes.

In the next chapter, you’ll add the player and learn the basics of movement, animation, and sound using the SKAction class.

Footnotes

[15] https://apps.apple.com/us/app/gloop-drop/id1441553754

[16] https://developer.apple.com/support/app-capabilities

[17] https://developer.apple.com/documentation/appstoreconnectapi/profiles

[18] https://developer.apple.com/documentation/uikit/uiapplicationdelegate

[19] https://developer.apple.com/documentation/bundleresources/information_property_list

[20] https://developer.apple.com/documentation/spritekit/nodes_for_scene_building

[21] https://en.wikipedia.org/wiki/Radian

[22] https://help.apple.com/xcode/mac/11.0/#/dev10510b1f7

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The Pragmatic Programmers
The Pragmatic Programmers

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