Connectedreams’ Weekly Resources
Virtual Reality
“In 1895, audiences sat down to watch “L’Arrivée d’un Train en Gare de La Ciotat,” an early film that showed a train pulling into a station. Legend has it that when viewers saw the train barreling toward them they panicked, because they hadn’t experienced the new medium.” — Tech Crunch — In a VR world. Jun 3, 2016
From the reconstruction of crime scenes, immersive journalism, storytelling, gaming, manufacturing, education to clinical assessment, Augmented and Virtual Reality has been discussed and experimented with for many applications in the past couple of years. New software and hardware products are being launched every other day, which makes the landscape hard to map out. Big companies like Samsung, Sony, Google, Facebook, Apple, Microsoft are investing in new immersive systems but how these systems will be used, and the changes that the technology will make to our the day-to-day lives is still a matter of speculation. While gamers are warming up their trigger fingers for a new level of immersive gaming, and the field of entertainment will be transformed by the changes, the use cases in other industries could be just as transformative.
Whatever the future may be. Here are the resources for the souls who like to experiment.
Reading List
- Virtual and Augmented Reality: Understanding the Race for the Virtual Reality Platform — Goldman Sachs Report
- The Storyteller’s Guide to the Virtual Reality Audience
- Designing for Google Cardboard — Google
- In a VR world — Tech Crunch
- Twenty Milliseconds, A site about what works and what doesn’t in VR — Jakob Nielsen
- UXness
- How Virtual Reality Can Change How You Act Towards Others
- Democratizing VR: Why It Starts With 360 Photos
- Designing for Virtual Reality — Casey Hopkins
- The hierarchy of needs in virtual reality development — Beau Cronin
- Speculations on neuro-motivated design for VR — Beau Cronin
- Analyzing VR as a computing platform — Beau Cronin
- From product design to Virtual Reality — Jean-Marc Denis
- The Fundamentals of User Experience in Virtual Reality — Daniel Allen
- 8 Things Every Educational Game Developer Needs to Know — Alex Colgan, Leap Motion
- 6 Principals of Leap Motion Interaction Design — Alex Colgan, Leap Motion
- The Oculus Rift and User Experience — Peter Hornsby
- UX & Virtual Reality — Designing for interfaces without Screens — Prashanth Shanmugam
- VRID: A Design Model and Methodology for Developing Virtual Reality Interfaces — Vilvan tanriverdi & Robert J.K. Jacob
- Immersive Design — Learning to let go of the screen — Matt Sundstrom
- Mobile VR Application Development: User Interface Guidelines — Oculus
- Designing Intuitative Applications — Leap Motion Blog
- VR Best Practice Guidelines — Leap Motion
- Immersive Modelling UX — Kristian P. Hansen
- The rise of VR & AR era. Why this time is different? — Vasily Ryzhonkov
- The UX of 360 Video — Matt Radbourne
- 5 Lessons I learned from designing the VR UI of Beloola — Vincent Munoz
- Video game user interface design: Diegesis theory — Dave Russell
- Designing VR Tools — Alex Colgan, Leap Motion
- The Rise and Fall and Rise of Virtual Reality — Verge
- Virtual Reality User Research: Q & A — Blink UX
- Some thoughts about designing for VR — Carleton DiLeo
- Will Virtual Reality Eat Your Brain (Or Save Humanity)? — Malia Probst
- Comfortable VR Movement in Dead Secret — Robot Invader
- Storytelling in Virtual Reality: A Starter’s Guide — VR Dribble
- UX pointers for VR design — Timoni West
- Going after a new VR Navigation System — Thomas Balouet
- Making Great VR: Six Lessons Learned From I Expect You To Die — Jesse Schell
- Design for Virtual Reality — Framer JS Blog
- The Swayze Effect — Matt Burdette
- Recenter the HMD Before Starting Your Application — Kevin Burke
- VR Interaction Design from the Ground Up — Alex Colgan, Leap Motion
- The fifth wall. Things learned while working with the HTC Vive — Daryl Atkins
- Unlocking VRs True Potential with UX — Jim Yang
- How to turn a 6 slides keynote into a WebVR experience — Arturo Paracuellos
- Ten Do’s And Don’ts To Improve Comfort in VR — Daniel Allen
- Interaction Considerations for Virtual and Augmented Reality — Liv Erickson
- The Brave New World of Virtual Reality UX — Jackson Young
Videos
- Immersive Tech For Good — Panel Discussion by Connectedreams.
- Latest General Clinical VR Keynote at Dutch VR Days.
- VR Interface Design Manifesto — Mike Alger
- UI/UX design for WebVR — Josh Carpenter
- Designing for Virtual Reality — Manuel Clément, Google I/O 2015
- Designing For Virtual Reality — Laura Cortes & Cyriele Piancastelli (Slides)
- Designing UI for VR — Dan Gilmore
- Designing for Virtual Reality — Rebecca Torbochkin
- Virtual Reality UX UI: A video gallery of interactions
- Interaction Design in VR: Valve’s Lessons — Yasser Malaika
- The Holodeck is here — Designing for Room-Scale VR — Alex Schwartz & Devin Reimer
- Technical and Design Tips for VR/AR — Jay Santos & Pete Moss
- The Dawn of Mobile VR — John Carmack
- Navigating New Worlds: Designing UI and UX in VR — Kristoffer Brady & Richard Emms
- Virtual Reality is a Medium: Creating Art with Oculus Touch — Lydia Choy & Brian Sharp
- Designing Standing VR Experiences with Tracked Controllers — Alex Schwartz & Devin Reimer (Owlchemy Labs)
- Designing for VR: Environments and Interactions — Liv Erickson, Just A/VR (MSDN)
- Designing for VR: Input, Planning, and Testing — Liv Erickson, Just A/VR (MSDN)
Internships:
- Oculus — Research Intern — Work at the best place to learn VR — Menlo Park, California
- Center of Virtual Reality — Research Intern — France
- Absentia VR — Get to work with a cool start-up — India
- Microsoft — Research Intern — Get to work with the best researchers in the world — Washington D.C
- Rowan University — Research Intern — South Jersey
Fellowships:
- 360 Bootcamp for Filmmakers and Non-Profits— VR for Good — Inspiring Social Change Through the Power of VR.
- Stanford University — Change the face of Journalism through VR, California.
- Imagineering Institute — Malaysia — Grab a chance to work on some unique projects.
- University of Bremen, Germany.
Scholarships:
- Manchester Metropolitan University — Learn how VR can rebuild tourism industry — Application Deadline : June 30, 2016.
- Glasgow School of Arts — Develop games with VR — Application Deadline — September 2016.
- The IGDA Foundation- 8 student recipients who apply for an IGDA Scholarship to attend GDC Europe & Gamescom will receive a travel stipend between $500 and $1500 USD to attend these conferences in Cologne, Germany, in addition to an unmatched IGDA organized itinerary, an industry mentor based on area of study, and an all access pass — Apply by 7 June 2016.
Jobs:
- Oculus — Don’t miss a single opportunity — Menlo Park, California
- Google — Software Engineer — VR team — Mountain View, California
- EON Reality — Multiple Positions — US, UK, France and Mexico
- Altspace VR — Design the next level VR — Redwood City, US
- NVIDIA- Develop next generation gaming experience — Pune, India
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