Homepage
Open in app
Sign in
Get started
Real Time Rendering
3D Computer Graphics done in the GPU
Follow
Latest
Trending
David Gavilan
in
Real Time Rendering
Feb 26
Mantis Shrimp: Image Differences with Metal shaders
Inner workings of this image diff tool & shader…
Read more…
5
David Gavilan
in
Real Time Rendering
Aug 21, 2022
Reasons for a solo dev to love Godot Engine
Godot is the most fun game engine I tried so far (vs…
Read more…
65
David Gavilan
in
Real Time Rendering
Apr 14, 2022
Colouring graphs for a wireframe shader
The relation between graph colouring and wireframes
Read more…
16
David Gavilan
in
Real Time Rendering
Aug 14, 2021
Image maps of an arbitrary area
Using indexed images to create interactive selection screens in Swift
Read more…
David Gavilan
in
Real Time Rendering
Sep 7, 2020
Skeletons & 3D File Formats: Why do developers create their own?
Why do developers create their own…
Read more…
David Gavilan
in
Real Time Rendering
Jul 3, 2020
The Stencil Buffer and how to use it to visualize volume intersections
Rasterization is still the…
Read more…
3
1 response
David Gavilan
in
Real Time Rendering
May 26, 2020
What’s wrong with that pixel? The backward journey of light
From perception to rendering, with…
Read more…
2
David Gavilan
in
Real Time Rendering
Mar 4, 2020
Inverse Transform without matrices?
Affine transforms
Read more…
50
David Gavilan
in
Real Time Rendering
Jun 17, 2019
Introduction to Skinning and 3D Animation
How skeletal animation works, and tricks we use to avoid…
Read more…
51
David Gavilan
in
Real Time Rendering
Dec 13, 2018
Introduction to Colour Spaces and DCI-P3
Colours are not just 3 numbers!
Read more…
35
About
Real Time Rendering
From introductory articles to Computer Graphics to in-depth implementation details of graphics APIs
More information
Followers
14
Elsewhere