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Realities.io
The stories and technology behind the award-winning VR experiences
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Shahriar Shahrabi
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Feb 5
Designing for Apple Vision Pro: Lessons Learned from Puzzling Places
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Shahriar Shahrabi
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Mar 6, 2023
Art Direction for VR: Lessons Learned from Puzzling Places
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Shahriar Shahrabi
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Aug 22, 2022
Optimized Detail Animation in Vertex Shader for Mobile in UE4
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khammassi ayoub
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Mar 1, 2021
Creating a Custom Mesh Component in UE4 | Part 3: The Mesh Component’s Scene Proxy
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khammassi ayoub
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Aug 27, 2020
Creating a Custom Mesh Component in UE4 | Part 2: Implementing the Vertex Factory
A step by step guide…
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khammassi ayoub
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Aug 10, 2020
Creating a Custom Mesh Component in UE4 | Part 1: An In-depth Explanation of Vertex Factories
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khammassi ayoub
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Aug 10, 2020
Creating a Custom Mesh Component in UE4 | Part 0: Intro
Introduction
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khammassi ayoub
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Jul 2, 2020
Using Compute Shaders in Unreal Engine 4
If you’re aiming to use compute shaders in your Unreal Engine…
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Shahriar Shahrabi
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Apr 1, 2020
Oculus Quest Memory Profiling on Unreal Engine and Unity Engine
An in-depth look at the RAM usage in…
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Shahriar Shahrabi
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Feb 19, 2020
Oculus Quest Performance Tools in Unreal Engine
Quick guide on setting up performance tools such as…
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