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The stories and technology behind the award-winning VR experiences
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Designing for Apple Vision Pro: Lessons Learned from Puzzling Places
Designing for Apple Vision Pro: Lessons Learned from Puzzling Places
The Apple Vision Pro presents new design challenges to consider. Here are some of the lessons learned from redesigning Puzzling Places from…
Shahriar Shahrabi
Feb 5
Art Direction for VR: Lessons Learned from Puzzling Places
Art Direction for VR: Lessons Learned from Puzzling Places
In this post I will cover some of the stuff I learned doing the art direction for Puzzling Places. This includes covering similarities and…
Shahriar Shahrabi
Mar 6, 2023
Optimized Detail Animation in Vertex Shader for Mobile in UE4
Optimized Detail Animation in Vertex Shader for Mobile in UE4
In this post I will cover a method of animating various different small objects in vertex shader with different pivots in a single draw…
Shahriar Shahrabi
Aug 22, 2022
Creating a Custom Mesh Component in UE4 | Part 3: The Mesh Component’s Scene Proxy
Creating a Custom Mesh Component in UE4 | Part 3: The Mesh Componen...
An explanation of Scene Proxies in Unreal Engine 4 with an overview of how you can implement a scene proxy for your custom mesh component.
khammassi ayoub
Mar 1, 2021
Creating a Custom Mesh Component in UE4 | Part 2: Implementing the Vertex Factory
Creating a Custom Mesh Component in UE4 | Part 2: Implementing the ...
A step by step guide to creating a custom vertex factory in Unreal Engine 4.
khammassi ayoub
Aug 27, 2020
Creating a Custom Mesh Component in UE4 | Part 1: An In-depth Explanation of Vertex Factories
Creating a Custom Mesh Component in UE4 | Part 1: An In-depth Expla...
An in-depth explanation of vertex factories in Unreal Engine 4.
khammassi ayoub
Aug 10, 2020
Creating a Custom Mesh Component in UE4 | Part 0: Intro
Creating a Custom Mesh Component in UE4 | Part 0: Intro
Introduction for a series of posts about custom mesh components in Unreal Engine 4
khammassi ayoub
Aug 10, 2020
VR Stories
New Location: Terre d’Exploration
New Location: Terre d’Exploration
It’s time to go underground
realities.io
Apr 11, 2018
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