Camera Paths Revisited

I had to refactor my camera path system. The simplistic way of doing it had an edge case where the wrong path was chosen. I fixed this by adding a new property to my paths.

To begin with I only specified a number of camera constraints for every level, and using…

ReCreating Megaman 2 using JS & WebGL
ReCreating Megaman 2 using JS & WebGL
I’m recreating Megaman 2 for NES from scratch in JavaScript using WebGL and write about my discoveries as a newbie game programmer.
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