Homepage
Open in app
Sign in
Get started
Redacted Report
Life and lessons bootstrapping as a solo designer
Follow
Development Logs
Arcadia Dev Log #008: Back in Black
Arcadia Dev Log #008: Back in Black
Life and lessons bootstrapping a murder mystery game
Kez
Apr 7, 2020
Arcadia Dev Log #007: The Design of Business
Arcadia Dev Log #007: The Design of Business
Life and lessons bootstrapping a murder mystery game
Kez
Mar 16, 2020
Arcadia Dev Log #006: Glitch Art & Greek Mythology
Arcadia Dev Log #006: Glitch Art & Greek Mythology
Life and lessons bootstrapping a murder mystery game
Kez
Mar 9, 2020
Arcadia Dev Log #005:
Arcadia Dev Log #005:
Life and lessons bootstrapping a murder mystery game
Kez
Mar 6, 2020
Arcadia Dev Log #004: Second Breakfast
Arcadia Dev Log #004: Second Breakfast
Life and lessons bootstrapping a murder mystery game
Kez
Feb 26, 2020
Arcadia Dev Log #003: Testing, Showing, and Not Telling
Arcadia Dev Log #003: Testing, Showing, and Not Telling
Life and lessons bootstrapping a murder mystery game
Kez
Feb 18, 2020
Arcadia Dev Log #002: Electric Boogaloo
Arcadia Dev Log #002: Electric Boogaloo
Life and lessons bootstrapping a murder mystery game
Kez
Feb 10, 2020
Arcadia Dev Log #001: The Turning Point
Arcadia Dev Log #001: The Turning Point
Life and lessons bootstrapping a murder mystery game
Kez
Feb 3, 2020
Experience the Mystery
Try The Arcadia Report
Prototyping
The Simplest Thing You Can Make
The Simplest Thing You Can Make
Creating a Content-Only Prototype to Redesign an Experience
Kez
Feb 19, 2020
From Brockmann to MS-DOS
From Brockmann to MS-DOS
Creating a visual grammar for a tech-noir thriller
Kez
Feb 12, 2020
Paper Prototype Play
Paper Prototype Play
Testing a video game with no code
Kez
Feb 6, 2020
About Redacted Report
Latest Stories
Archive
About Medium
Terms
Privacy
Teams