You can now use HiveMP to calculate revenue share based on gross income. This is designed for game developers who need to pay royalties based on gross amounts (such as Unreal Engine’s 5% royalty).
HiveMP now offers a REST-based scheduling API, which you can use to schedule callbacks to HTTPS endpoints at certain times.
We’re now releasing pkgsign 0.1.3, which consists of bug fixes for all platforms.
We’re currently in the process of implementing a new signature.json format for 0.2.0 onwards, which will ensure the format remains compatible in the future. Therefore, this…
If you want to know how to build lightmaps for all maps in an Unreal Engine 4.18, and you want to do it from the command line (for example, on your build server), this article documents how to do it.
Right now, every package you download from npm is unsigned. That means you could download what you intend to one minute, and the next minute be served a compromised package with the exact same name.
For many years we used MonoGame as our development tool of choice when it came to making games. Over that time we built an…
Over the past few weeks we’ve brought several improvements to the Revenue Share product in HiveMP, including support for fractional distributions and an improved ruleset editor.
Over the last week in HiveMP we’ve been focusing performance and stability improvements for the system. We’ve also released the closed alpha of our Game Servers API, and the Terms of…