This is it, our project is finished, at least what we have time for. As of the last post on this blog, we have solved almost all bugs in our…
So, while trying to put myself to sleep yesterday I spontaneously realized that there is a massive (and simple) logic flaw…
Now that sound rays can bounce off surfaces, we also need to make it so that sound rays can lose strength whenever they bounce!
A really simple solution is to decrease ray strength by a pre-determined value no matter what material a ray bounces on, like halving the strength for…
Perhaps one of, if not, the most important aspects of sound simulation is that sound is perceived to be weaker the…
Just a ”small” (or at least it was going to be at first) update. Currently, when painting with the mouse cursor we…
An important aspect to sound is that sound can bounce! This means that we also need to make sure that our…
The next step was to make it so that we could paint with more than just one static color. That is to say, we…
We knew that we would probably want to use some form of ray-casting to simulate sound. Using rays, we believed…