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SeeThrough Studios
SeeThrough Studios
A sciencey games studio in flux
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QByte Devlog: Cycles and Cul-de-sacs

You can find the current build of QByte here. It’s really an in-between build, so expect some broken-ness.

It’s been about 6 weeks since I last did a devlog for QByte, and while I’ve definitely made progress, that progress has felt slight…


QByte Devlog – v0.1: The Simulator Lives!

You can find the latest build of QByte (v0.1) here. Feedback is always appreciated. Specifically, if you are someone or know someone who’s in the quantum computing field, I’d love to hear from you. I think what I’ve built is a decent tool for those who


Collective Chats: What do we call this?

For today’s collective chat between Paul Sztajer (pdyxs), Daniel Keogh (DanielKeogh) and Rob Lee (Rob133) tackle the age-old problem of putting a name to whatever it is we are. As with coming up with a name for anything, what proceeds is a meticulous process