Archive of stories published by Self-Gamifying Business

These were the top 10 stories published by Self-Gamifying Business; you can also dive into yearly archives: 2020, 2021, and 2022.

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Self-Gamifying Business
Any business or organization can profit from perceiving their business processes and workplace as gameful environments that they can adjust to make them exciting, engaging, fun, kind, and of great value for all involved. This publication discusses how to make that possible.
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