Go to Spirit AI
About
Spirit AI
AI for humans
Note from the editor

We’re trying to make the future of digital interactions better: both with virtual humans, and with real humans. We build two things: Character Engine, a tool which lets you easily create dynamic, autonomous characters who can improvise according to an agenda or narrative that they have whether that is for video games/entertainment, education, customer service, or beyond. And there’s also Ally, a tool for detecting and intervening in the social landscape of online communities — to curtail online harassment, or to promote positive behaviour. This is a place for our executives and senior team members to share their thoughts on the current landscape of AI and related tech.

Editors
Go to the profile of Mitu Khandaker
CO-FOUNDER & Chief Creative
Mitu Khandaker
Game designer • Founding team & Creative Partnerships @ http://SpiritAI.com • AI-driven tools to improve the future of games, entertainment & beyond. 👸🏾
Go to the profile of Emily Short
PRODUCT LEAD, CHARACTER ENGINE
Emily Short
Go to the profile of Christopher Hooks
PRODUCT LEAD, ALLY
Christopher Hooks
Product Manager for Ally @ http://SpiritAI.com • Cross Platform Polyglot Software Engineer & Architect
Go to the profile of Aaron A. Reed
Aaron A. Reed
Writer and game designer interested in the future and history of interactive narrative. Building the conversational NPCs of the future with http://spiritai.com/
Go to the profile of Peter Alau
Peter Alau
Peter helps companies reduce online harassment and toxicity as the Director of Business Development at Spirit AI.
Writers
Go to the profile of Renee Gittins
Renee Gittins
Renee is a Solutions Architect at Spirit AI, and passionate advocate and connector for developers and diversity in the game industry.
Go to the profile of Ellen Kennedy