An amazing thing happened to the Terrorarium team recently: Stitch Media was chosen as one of the seven…
This isn’t an Easter post, but it does have a lot do do with post-mortems and what happens…
The last week and a half has been a whirlwind of activity. Two key members of our team —…
If you’re fans of our Twitch stream (and we hope that you are) or if you follow us on social media (and we sincerely hope you do), you’ll know that Friday was a very exciting day for us: it was the first time we had a playable demo of…
If there is a single guiding principle we’re applying to all out work moving forward on Terrorarium, it is this: we need to focus on making the game more fun.
We have some pretty solid ideas about how we get there, many of which we articulated in our…
This week has represented a significant shift in the type of work we have been doing on Terrorarium. Up until…
“So, you want to make another game?”
Our studio manager, Wayne Shipley, couldn’t keep his excitement out of his voice; I heard it tremble when he spoke into the phone. I grinned my…
The theme for the past week of work has been experimentation. It’s been a mad scientist’s laboratory in our office…
These were the top 10 stories published by stitchmedia; you can also dive into yearly archives: 2018, 2020.