All Stories published by theburningmonk.com on March 10, 2010
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Threading — understanding the volatile modifier in C#

Whilst working on Bingo.Net I have come across a number of concurrency issues which must be fairly common in synchronous multiplayer games. During my attempts to overcome these obstacles I came across the volatile modifier in C# which at…


Threading — when to use Monitor.Pulse and Monitor.PulseAll

Ever wondered when you should use Monitor.Pulse and when you should use Monitor.PulseAll given that only one thread will be able to acquire the lock even if you wake up multiple threads? I did, and that’s when I stumbled across a…

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