A Design Exploration of 3D Touch: Feedback

Part I of this article looked at various affordances and conventions surrounding 3D Touch, such has how to visually represent depth and the ability for the user to differentiate between 3D Touch-enabled buttons and areas of the screen, and those that just…

Usable or not.
Usable or not.
Musings on User Experience, User Interface, Design and Cognition.
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