In the second article of this series on my ‘deepest’ voice game Mau-Mau, we’re taking a look at its actual performance. Is it doing well? What does doing well even mean for a voice game?
What makes a game difficult? How difficult can a game be to be enjoyable? Or is there a good and a bad kind of difficult? In this third part of my series on my ‘deepest’ voice game Mau-Mau (the German version of the Crazy Eights card game), we…
Before I tell you anything about what I learned about producing voice games, I need to introduce you to Mau-Mau. It’s the first voice game that I developed, the one I invested the most time in (about 130 hours over two months), the one I learned the most…