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XRLO — eXtended Reality Lowdown
The place to learn about VR, AR, & MR and beyond. News, opinions, techniques, tutorials & more brought to you by Magnopus.
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Unreal Engine
Alessio Regalbuto
in
XRLO — eXtended Reality Lowdown
May 14
How We Wrote A GPU-based Gaussian Splats Viewer In Unreal With Niagara
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35
Magnopus
in
XRLO — eXtended Reality Lowdown
Mar 23, 2023
Unreal Engine steals the show at GDC 2023 with MetaHuman Animator
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1
Magnopus
in
XRLO — eXtended Reality Lowdown
Sep 29, 2022
Uniting physical and virtual lighting to create compelling concert experiences
Digital synesthesia…
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Alessio Regalbuto
in
XRLO — eXtended Reality Lowdown
Feb 18, 2022
The Indie Virtual Production Revolution with Unreal Engine
How Unreal Engine can help indie movie…
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237
Dean Giddy
in
XRLO — eXtended Reality Lowdown
Dec 15, 2021
Leveraging ARCore Cloud Anchors API by Google to bridge the digital and physical worlds
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101
Ross Beardsall
in
XRLO — eXtended Reality Lowdown
Oct 20, 2021
How To Make Glowing Buttons In VR
Add more agency to your buttons with these neat shader tips!
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361
Dean Giddy
in
XRLO — eXtended Reality Lowdown
Jul 7, 2021
How To Procedurally Animate VFX With A Midi Drum Kit In UE4
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150
Ross Beardsall
in
XRLO — eXtended Reality Lowdown
Jun 16, 2021
How To Play Back Volumetric Point Cloud Animations In UE4
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481
Michael Kelley
in
XRLO — eXtended Reality Lowdown
May 26, 2021
How To Use A C++ Library From C#
Sharing code across Unreal and Unity at
REWIND
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326
Magnopus
in
XRLO — eXtended Reality Lowdown
Mar 8, 2021
Five Minutes With: Sallyann Houghton
REWIND speaks to Sallyann Houghton, Business Development at Epic Games London Innovation Lab.
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