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Как не умереть от ужаса в первый и все последующие рабочие дни на позиции гейм-дизайнера
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Как не умереть от ужаса в первый и все последующие рабочие дни на позиции гейм-дизайнера

Editors
Go to the profile of Nick Filatov
Nick Filatov
Game Designer @ Cloud Castle — diewithglory.com
Go to the profile of Vladimir Kovtun
Vladimir Kovtun
Lead GD @ Alawar—CheerDealers team
Go to the profile of Ilia Tumenko
Ilia Tumenko
Game + [design | development | publishing | profit ]
Go to the profile of Ruslan Gerasim
Ruslan Gerasim
JGD Nevosoft
Go to the profile of Ilya Ostashko
Ilya Ostashko
game designer. time traveler. human.
Go to the profile of Artyom Volkov
Artyom Volkov
Game Designer
Writers
Go to the profile of Nick Filatov
Nick Filatov
Game Designer @ Cloud Castle — diewithglory.com
Go to the profile of Vladimir Kovtun
Vladimir Kovtun
Lead GD @ Alawar—CheerDealers team
Go to the profile of Ilya Ostashko
Ilya Ostashko
game designer. time traveler. human.
Go to the profile of Ilia Tumenko
Ilia Tumenko
Game + [design | development | publishing | profit ]
Go to the profile of Vladimir Agarev
Go to the profile of Ruslan Gerasim
Ruslan Gerasim
JGD Nevosoft
Go to the profile of Манжеты Гейм-дизайнера
Go to the profile of Artyom Volkov
Artyom Volkov
Game Designer
Go to the profile of Kirill Buyanin
Go to the profile of Aleksei Korogodin
Aleksei Korogodin
linkedin.com/in/korogodin
Go to the profile of Serge Himmelreich
Go to the profile of Helen Allien Poe
Go to the profile of Дмитрий Ермолаев
Go to the profile of Barisbi Alborov
Barisbi Alborov
Narrative designer, writer, Chosen Undead
Go to the profile of Mikhail Zashchitin
Go to the profile of Sergei Sudilovskii