Free Look Camera
Objective: Discuss the Free Look Camera within cinemachine Up until this point, we discussed everything within the virtual camera. Now, we will venture out of the virtual camera and discuss the other cameras within cinemachine; starting with the Free Look Camera. The Free Look Camera is similar to the Orbital…
Cinemachine Post Processing Extension
Objective: Familiarize ourselves with the post processing extension Cinemachine allows us to use different post processing profiles based on the camera we are using. First, we need to make sure Post Processing is installed within our project.
Camera Shake on Collision
Objective: Shaking the camera when colliding into object I am going to create a collision between two objects and I will initiate a trigger to create a camera shake. First, within the Package Manager I am going to import the First Person Character Controller which I have previously downloaded. …
Impulse Listener Extension
Objective: Using the impulse listener extension to create camera shake The cinemachine impulse listener is a system that will listen to a specific type of noise that will playback this noise at an interval we will set. First, let’s add the Cinemachine Impulse Listener.
Using Storyboards as a Reference
Objective: Create an extension to allow us to use storyboards as reference In this article, I will discuss how we can use the storyboard extension within cinemachine. This will allow us to use the storyboard as a reference, in order to make the direction of our scene more seamless. First, add the Storyboard extension within cinemachine.