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Eric Veciana
Eric Veciana

51 Followers

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1 day ago

2D Camera and Confiners

Objective: Familiarize ourselves with the 2D Camera If you are trying to create a 2D camera for your 2D game, we are going to use the 2D Camera within Cinemachine. Let’s add this now.

Unity

4 min read

2D Camera and Confiners
2D Camera and Confiners
Unity

4 min read


2 days ago

Using the Dolly Track with Cart Camera

Objective: Use the dolly to track your camera You will notice that we have a Dolly Camera with Track and a Dolly Track with Cart.

Unity

2 min read

Using the Dolly Track with Cart Camera
Using the Dolly Track with Cart Camera
Unity

2 min read


3 days ago

ClearShot Camera

Objective: Discuss the ClearShot camera in cinemachine The ClearShot camera is intended to have an intelligent way of cycling through cameras based on the visibility of our object. To demonstrate this, I will first add a couple walls into my scene.

Unity

2 min read

ClearShot Camera
ClearShot Camera
Unity

2 min read


4 days ago

State Driven Camera

Objective: Discuss cinemachines state driven camera A state driven camera is a camera that changes the camera dependent on the animation state of your character or object. This can be useful for several instances. …

Unity

3 min read

State Driven Camera
State Driven Camera
Unity

3 min read


6 days ago

Blended List Camera

Objective: Discuss the Blended List Camera The Blended List Camera allows us to swap between virtual cameras based on a time sequence. First, let’s add the Blended List Camera. …

Unity

3 min read

Blended List Camera
Blended List Camera
Unity

3 min read


May 31

Free Look Camera

Objective: Discuss the Free Look Camera within cinemachine Up until this point, we discussed everything within the virtual camera. Now, we will venture out of the virtual camera and discuss the other cameras within cinemachine; starting with the Free Look Camera. The Free Look Camera is similar to the Orbital…

Unity

2 min read

Free Look Camera
Free Look Camera
Unity

2 min read


May 30

Cinemachine Post Processing Extension

Objective: Familiarize ourselves with the post processing extension Cinemachine allows us to use different post processing profiles based on the camera we are using. First, we need to make sure Post Processing is installed within our project.

Unity

2 min read

Cinemachine Post Processing Extension
Cinemachine Post Processing Extension
Unity

2 min read


May 27

Camera Shake on Collision

Objective: Shaking the camera when colliding into object I am going to create a collision between two objects and I will initiate a trigger to create a camera shake. First, within the Package Manager I am going to import the First Person Character Controller which I have previously downloaded. …

Unity

3 min read

Camera Shake on Collision
Camera Shake on Collision
Unity

3 min read


May 26

Impulse Listener Extension

Objective: Using the impulse listener extension to create camera shake The cinemachine impulse listener is a system that will listen to a specific type of noise that will playback this noise at an interval we will set. First, let’s add the Cinemachine Impulse Listener.

Unity

3 min read

Impulse Listener Extension
Impulse Listener Extension
Unity

3 min read


May 25

Using Storyboards as a Reference

Objective: Create an extension to allow us to use storyboards as reference In this article, I will discuss how we can use the storyboard extension within cinemachine. This will allow us to use the storyboard as a reference, in order to make the direction of our scene more seamless. First, add the Storyboard extension within cinemachine.

Unity

1 min read

Using Storyboards as a Reference
Using Storyboards as a Reference
Unity

1 min read

Eric Veciana

Eric Veciana

51 Followers
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