Eric VecianaCreate and Implement a Sprite SheetFirst, let’s import a sprite sheet. We can either download one from FreePik.com, the Unity Asset Store or wherever you might find a sprite…5d ago5d ago
Eric VecianaC# Survival Guide: Scriptable ObjectsScriptable Objects are a powerful feature in Unity that act as data containers. They offer a designer-friendly way to store and manage…Jul 29Jul 29
Eric VecianaUsing Bugzilla to Create and Track BugsIn this article, I will show you how to use Bugzilla and how to create defects.Jul 25Jul 25
Eric VecianaCreating a Kanban Board in JiraA Kanban board is essentially a scrum project but without the sprint aspect.Jul 221Jul 221
Eric VecianaCreate and Manage Test Plans Using Xray in Jira: A Step-by-Step GuideIn the previous article, I discussed in detail how to use the most important features of Jira. Now, I want to demonstrate real-world…Jul 18Jul 18
Eric VecianaOptimizing QA with Jira: A Step-by-Step GuideJira is commonly used in QA (Quality Assurance) roles primarily for tracking and managing software testing activities. Here’s how it’s…Jul 15Jul 15
Eric VecianaIntro to Ragdoll PhysicsIn this article, we will take a look into ragdoll physics. When we look at our ragdoll, we can see that there is the Ragdoll mesh, and then…Jul 8Jul 8
Eric VecianaUsing Articulation BodiesArticulation Bodies could be viewed as a combined mix between a rigidbody and a joint.Jul 5Jul 5
Eric VecianaFixed, Hinge, Spring, & Configurable JointsIn this article, I will discuss several types of joints within Unity.Jul 3Jul 3
Eric VecianaControlling Gravity in Your GameIn this article, I will show you how to manipulate gravity with code.Jul 2Jul 2