Eric VecianaUsing Physics MaterialsIn this article, we are going to learn how to use physics materials. A physics material is an asset that we can combine with a collider to…10h ago10h ago
Eric VecianaUsing Trigger CollidersIn this article, I will discuss how we can use triggers in Unity. We can use triggers in doorways, interactables, and other objects we want…2d ago2d ago
Eric VecianaWheel Collider BasicsIn this article, I will be diving into the basics of a wheel collider.6d ago6d ago
Eric VecianaUsing Mesh CollidersIn this article, I will discuss some basics of using mesh colliders.Jun 12Jun 12
Eric VecianaSetting up Terrain CollidersIn this article, I will discuss how to create terrain and terrain colliders. I will only briefly touch on how to make a terrain.Jun 10Jun 10
Eric VecianaUsing Primitive CollidersIn this article, I will discuss some of the other colliders available to use, such as box, capsule, and sphere colliders.Jun 7Jun 7
Eric VecianaRigidBody BasicsIn this article, I will discuss the basics of a rigidbody. If we want a game object that will interact with physics within a game, we want…Jun 5Jun 5
Eric VecianaUsing PlayerPrefs to Play Intro Cutscene Only OnceI have a cutscene that I want to play once the player starts the game from the main menu; however, I don’t want the cutscene to play if the…May 23May 23
Eric VecianaAdding a Look Sensitivity SliderI realized that my mouse sensitivity and my controller sensitivity were vastly different. So, I wanted to add a slider to give the player…May 10May 10
Eric VecianaCreating a Mini MapThe first thing we want to do is add a new Camera to our scene. This will be our Mini-Map Camera.May 4May 4