Eric VecianaCreate and Manage Test Plans Using Xray in Jira: A Step-by-Step GuideIn the previous article, I discussed in detail how to use the most important features of Jira. Now, I want to demonstrate real-world…5h ago5h ago
Eric VecianaOptimizing QA with Jira: A Step-by-Step GuideJira is commonly used in QA (Quality Assurance) roles primarily for tracking and managing software testing activities. Here’s how it’s…3d ago3d ago
Eric VecianaIntro to Ragdoll PhysicsIn this article, we will take a look into ragdoll physics. When we look at our ragdoll, we can see that there is the Ragdoll mesh, and then…Jul 8Jul 8
Eric VecianaUsing Articulation BodiesArticulation Bodies could be viewed as a combined mix between a rigidbody and a joint.Jul 5Jul 5
Eric VecianaFixed, Hinge, Spring, & Configurable JointsIn this article, I will discuss several types of joints within Unity.Jul 3Jul 3
Eric VecianaControlling Gravity in Your GameIn this article, I will show you how to manipulate gravity with code.Jul 2Jul 2
Eric VecianaSimulating Physics for Trajectory PredictionIn this next section, I will start by talking about trajectories and using physics to create a trajectory. I am going to take a different…Jun 28Jun 28
Eric VecianaDetecting and Acting on a CollisionIn this article, I will discuss how to detect collisions between a rigidbody object and a collider.Jun 24Jun 24
Eric VecianaApplying Forces and Torque to the RigidbodyIn this article, I will show you how to apply forces to your rigidbody using code.Jun 20Jun 20
Eric VecianaUsing Physics MaterialsIn this article, we are going to learn how to use physics materials. A physics material is an asset that we can combine with a collider to…Jun 19Jun 19