Eric VecianaUsing Mesh CollidersIn this article, I will discuss some basics of using mesh colliders.3 min read·3 hours ago----
Eric VecianaSetting up Terrain CollidersIn this article, I will discuss how to create terrain and terrain colliders. I will only briefly touch on how to make a terrain.3 min read·1 day ago----
Eric VecianaUsing Primitive CollidersIn this article, I will discuss some of the other colliders available to use, such as box, capsule, and sphere colliders.4 min read·4 days ago----
Eric VecianaRigidBody BasicsIn this article, I will discuss the basics of a rigidbody. If we want a game object that will interact with physics within a game, we want…2 min read·Jun 5, 2024----
Eric VecianaUsing PlayerPrefs to Play Intro Cutscene Only OnceI have a cutscene that I want to play once the player starts the game from the main menu; however, I don’t want the cutscene to play if the…3 min read·May 23, 2024----
Eric VecianaAdding a Look Sensitivity SliderI realized that my mouse sensitivity and my controller sensitivity were vastly different. So, I wanted to add a slider to give the player…3 min read·May 10, 2024----
Eric VecianaCreating a Mini MapThe first thing we want to do is add a new Camera to our scene. This will be our Mini-Map Camera.3 min read·May 4, 2024----
Eric VecianaIncrease Chromatic Aberration while SprintingI wanted my sprint to have some flavor to it so I added a function that will gradually increase the chromatic aberration to the camera’s…2 min read·Apr 30, 2024----
Eric VecianaCreating a Sprint with a Head BobThe first thing I will do to create my sprint is create my UI for it. I will skip the actual creation of the slider since I’ve explained…4 min read·Apr 25, 2024----
Eric VecianaCreating a Modular Audio ManagerI’ve created a simple and modular Audio Manager for my game.2 min read·Apr 23, 2024----