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A chair in a room

Articles and sketches concerning the design of interactions, things and experiences. Title from Eliel Saarinen: ”Always design a thing by considering it in its next larger context — a chair in a room, a room in a house, a house in an environment, an environment in a city plan.”

  • Interaction design
  • Service design
  • User experience
  • Design
  • Architecture
  • Small vehicles of Tokyo

    Small vehicles of Tokyo

    A slim cataloguing of the rich diversity of small vehicles that help shape street life in the world’s largest city
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    Dan Hill
    Aug 16, 2021
    Design education needs physical space

    Design education needs physical space

    Why the ‘jug-and-mug’ model of education is not the future, but well past its sell-by date, and why we might want to use the potential of…
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    Dan Hill
    Jul 18, 2021
    Avo, Bandersnatch, and the New Grammar of Television (and Games) — Part 4: A Golden Braid of…

    Avo, Bandersnatch, and the New Grammar of Television (and Games) — Part 4: A Golden Braid of…

    Part four of a four part series addressing how a new game about an avocado and a young inventor sketches out new ideas for both television…
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    Dan Hill
    Mar 31, 2019
    Avo, Bandersnatch, and the New Grammar of Television (and Games)— Part 3: Interacting with…

    Avo, Bandersnatch, and the New Grammar of Television (and Games)— Part 3: Interacting with…

    Part three of a four-part series, in which a new game about an avocado and a young inventor sketches out new ideas for both television and…
    Go to the profile of Dan Hill
    Dan Hill
    Mar 31, 2019
    Avo, Stadia, Arcade, and the New Grammar of Television (and Games) — Part 2: The Golden Age of…

    Avo, Stadia, Arcade, and the New Grammar of Television (and Games) — Part 2: The Golden Age of…

    Part two of a four-part series in which a new game about an avocado and a young inventor sketches out new ideas for both television and…
    Go to the profile of Dan Hill
    Dan Hill
    Mar 31, 2019
    Avo, Stadia, Arcade, Bandersnatch, and the New Grammar of Television (and Games) — Part 1: Form is…

    Avo, Stadia, Arcade, Bandersnatch, and the New Grammar of Television (and Games) — Part 1: Form is…

    Part one of a four part series, in which a new game about an avocado and a young inventor sketches out new ideas for both television and…
    Go to the profile of Dan Hill
    Dan Hill
    Mar 31, 2019
    Two possible Google Earth extensions: time and sound

    Two possible Google Earth extensions: time and sound

    Representing cities beyond the satellite image
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    Dan Hill
    Jan 29, 2006
    Let there be light switches

    Let there be light switches

    From dark living rooms to dark ecology
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    Dan Hill
    Jan 15, 2019
    In praise of lost time: on Facebook Timeline

    In praise of lost time: on Facebook Timeline

    Facebook are creating a machine for capturing the familiar everyday, but should we always remember everything?
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    Dan Hill
    Mar 4, 2012
    Portable cathedrals: the Nokia N9, and contemporary product design

    Portable cathedrals: the Nokia N9, and contemporary product design

    The game of phones, and how it changed what design is
    Go to the profile of Dan Hill
    Dan Hill
    Dec 14, 2011
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