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A chair in a room

Articles and sketches concerning the design of interactions, things and experiences. Title from Eliel Saarinen: ”Always design a thing by considering it in its next larger context — a chair in a room, a room in a house, a house in an environment, an environment in a city plan.”

  • Interaction design
  • Service design
  • User experience
  • Design
  • Architecture
  • Avo, Bandersnatch, and the New Grammar of Television (and Games) — Part 4: A Golden Braid of…

    Avo, Bandersnatch, and the New Grammar of Television (and Games) — Part 4: A Golden Braid of…

    Part four of a four part series addressing how a new game about an avocado and a young inventor sketches out new ideas for both television…
    Go to the profile of Dan Hill
    Dan Hill
    Mar 31, 2019
    Avo, Bandersnatch, and the New Grammar of Television (and Games)— Part 3: Interacting with…

    Avo, Bandersnatch, and the New Grammar of Television (and Games)— Part 3: Interacting with…

    Part three of a four-part series, in which a new game about an avocado and a young inventor sketches out new ideas for both television and…
    Go to the profile of Dan Hill
    Dan Hill
    Mar 31, 2019
    Avo, Stadia, Arcade, and the New Grammar of Television (and Games) — Part 2: The Golden Age of…

    Avo, Stadia, Arcade, and the New Grammar of Television (and Games) — Part 2: The Golden Age of…

    Part two of a four-part series in which a new game about an avocado and a young inventor sketches out new ideas for both television and…
    Go to the profile of Dan Hill
    Dan Hill
    Mar 31, 2019
    Avo, Stadia, Arcade, Bandersnatch, and the New Grammar of Television (and Games) — Part 1: Form is…

    Avo, Stadia, Arcade, Bandersnatch, and the New Grammar of Television (and Games) — Part 1: Form is…

    Part one of a four part series, in which a new game about an avocado and a young inventor sketches out new ideas for both television and…
    Go to the profile of Dan Hill
    Dan Hill
    Mar 31, 2019
    Let there be light switches

    Let there be light switches

    From dark living rooms to dark ecology
    Go to the profile of Dan Hill
    Dan Hill
    Jan 15, 2019
    Things that don’t work yet

    Things that don’t work yet

    On Roli Blocks, musical technologies, and designing connected objects in general
    Go to the profile of Dan Hill
    Dan Hill
    May 23, 2017
    New user experiences for bikes

    New user experiences for bikes

    Interaction design for IoT-enabled cycling
    Go to the profile of Dan Hill
    Dan Hill
    Sep 4, 2015
    Let there be light switches

    Let there be light switches

    From dark living rooms to dark ecology
    Go to the profile of Dan Hill
    Dan Hill
    Jan 15, 2019
    In praise of lost time: on Facebook Timeline

    In praise of lost time: on Facebook Timeline

    Facebook are creating a machine for capturing the familiar everyday, but should we always remember everything?
    Go to the profile of Dan Hill
    Dan Hill
    Mar 4, 2012
    Portable cathedrals: the Nokia N9, and contemporary product design

    Portable cathedrals: the Nokia N9, and contemporary product design

    The game of phones, and how it changed what design is
    Go to the profile of Dan Hill
    Dan Hill
    Dec 14, 2011
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