Gamedev Log: “The Escape” #3 (Unity/C#)
A daily log of how I program a basic Unity/C# game: “The Escape”!
⬅️ Gamedev Log: “The Escape” #2 |TOC |Gamedev Log: “The Escape” #4 ➡️
The past few days, I started posting my gamedev log on a small Unity/C# game: The Escape.
During day #1 and day #2, I implemented fundamental game mechanics: endless object spawning, basic player movement, a simple UI with the score and health… Today, let’s swap our primitives for some custom-made meshes!
Project rules:
- I post a new gamedev log every day with a new demo video
- I work 1 hour max per day on this project
- I need to have a new visual feature by the end of this 1 hour (it can’t be just bug fix and refactors)
Day #3: Importing 3D models, randomising the instances…
Features & demo
This third day was all about improving the visuals! During this session, I prepared and imported a few models from Blender for the spaceship and the walls.
- I actually made the spaceship a few days ago as a 30-minutes Blender challenge; here’s a timelapse of how I modelled it: