Regulation and centralization of licensing and intellectual property rights in sports and entertainment constrains narratives, audience reach, and financial potential in a fragmented and global digital marketplace…
Esports is a big and growing industry with gamers, who are also streamers, and viewers that watch gamers. The most popular games are console and PC games such as League of Legends, Fortnite, and Call of Duty. Trillions of hours of streams are being viewed and the…
ePlay’s Big Shot mobile game titles stand apart as a market leader in Augmented Reality sports games and are poised to build on existing revenue sources by introducing sports and eSports wagering in the U.S.
The Core Network, like ePlay and Mobovivo is in the sports and entertainment business including the following key markets:
Mobile app revenue is expected to continue to grow with projections for US$189B by 2020. The top grossing app in 2017 was Pokémon Go with over US$2B in revenue. According to Statista, other top mobile games including Candy Crush and Clash Royale. Tencent, which is the Chinese game…
The team behind Core has deep technical, media, international, blockchain and gaming experience. Building titles and the Core Network on top of existing multiple international award-winning technology allows products to scale and expand to international markets. Already deployed in 6 languages…
I meet with sports teams, networks, fans, and athletes daily. The athletes understand audiences and fans really well, most…
To supercharge fan engagement the Core Network fuses entertainment, sports and esports to create a new level of events, sponsorship, merchandise sales, and betting. By utilizing the blockchain, the Core Network is the first of its kind technology platform and…
The mobile games market worldwide is expected to exceed US$100B in 2017 with US$46B of that in the US. Online sports gaming transactional revenue is estimated at US$38B in the US.
These were the top 10 stories published by corecoinz in 2018. You can also dive into monthly archives for 2018 by using the calendar at the top of this page.