Videos of the talks on “interactive narrative design” by speakers from Australia, France, Germany, Scotland, UK, & USA.
“How to design happiness”
“So at the creative consultancy Lippincott, designers have a theory called the Happiness Halo — and it’s built upon reconstructing happiness as a three-act structure of anticipation, experience, and memory.”
“How to create suspense”
Freakonomics radio (podcast)
I recently had an epiphany where I realised that I’ve created what gives me pleasure making. That is: pleasure in the making, not the experiencing. wowzers. So, yeah, write what you want to see/read/play not just make.
“Design is the transformation of existing conditions to preferred conditions.” Herbert Simon
Thinking about the tension of designing a narrative film and a game about play, and how (among other things I’m doing) I can make play part of the design process…which would then influence the nature of what I create and spill over to the audience/player…
And how the narrative can facilitate playful thoughts…