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Tricky Traps
We are developing a videogame app. This is our diary.
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The relevance of numbers. And sounds
The relevance of numbers. And sounds
This diary tells the story of how we are trying to make our first videogame
Pietro De Grandi
Oct 20, 2016
#4 | Cel shading or not cel shading?
#4 | Cel shading or not cel shading?
We are now wondering about an important choice, what do you think will be the right move?
Pietro De Grandi
Jun 28, 2016
#3 | Ok, everything is in place. Now, how to throw the marbles?
#3 | Ok, everything is in place. Now, how to throw the marbles?
Game design of the interactions for Tricky Traps.
Giulio Michelon
May 26, 2016
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#2 | How to find the perfect 3D model for your videogame
#2 | How to find the perfect 3D model for your videogame
The story of how we found the modeler for our project
Pietro De Grandi
May 17, 2016
#1 | Belka, the space dog who’s making a videogame
#1 | Belka, the space dog who’s making a videogame
Follow the creation of our first videogame step by step.
Pietro De Grandi
May 5, 2016
About Developing a game app: Tricky Traps
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