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Giulio Michelon
in
Developing a game app: Tricky Traps
May 26, 2016
#3 | Ok, everything is in place. Now, how to throw the marbles?
Game design of the interactions for…
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18
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Pietro De Grandi
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Developing a game app: Tricky Traps
May 17, 2016
#2 | How to find the perfect 3D model for your videogame
The story of how we found the modeler for our…
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9
Pietro De Grandi
in
Developing a game app: Tricky Traps
May 5, 2016
#1 | Belka, the space dog who’s making a videogame
Follow the creation of our first videogame step by…
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12
Pietro De Grandi
in
Developing a game app: Tricky Traps
Jun 28, 2016
#4 | Cel shading or not cel shading?
We are now wondering about an important choice, what do you think…
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Pietro De Grandi
in
Developing a game app: Tricky Traps
Oct 20, 2016
The relevance of numbers. And sounds
This diary tells the story of how we are trying to make our first…
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6
About
Developing a game app: Tricky Traps
The story of how me built the Tricky Traps game app with zero experience.
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Tags
Games
Videogames
Analytics
Game Development
Videogames
Games
Mobile App Development
Unity
Mobile App Development
Games
Editors
Belka - A digital Product Studio
Pietro De Grandi
Giulio Michelon
Writers
Belka - A digital Product Studio
Giulio Michelon
Pietro De Grandi