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PCG, again
PCG, again
This week I got the walls around the rooms working, and I know what I’m going to do to build the corridors.
Chase Williams
Apr 20, 2018
PCG Spatial Representation
This week I successfully wrote the phase two algorithm of PCG, which converts the gameplay graph into a spatial assortment of rooms with…
Chase Williams
Apr 13, 2018
Gameplay Graph Implemented
Gameplay Graph Implemented
I’ve successfully implemented the gameplay graph this week, which has been harder than I thought it would be but I’m relatively happy with…
Chase Williams
Mar 30, 2018
Procedural Content Generation
Procedural Content Generation
The next big thing I’m working on is the procedural generative nature of my game. Procedural Content Generation, or PCG, is a superset of…
Chase Williams
Mar 23, 2018
The Halfway Point
The Halfway Point
It has been six weeks since I’ve outlined my twelve-week plan in I’m back, and so far things are actually going pretty smoothly.
Chase Williams
Mar 16, 2018
Finally, Rooms
Finally, Rooms
At last, after toiling away at my computer for many hours, I’ve finally evolved the gameplay to more than one room, with more than one…
Chase Williams
Mar 11, 2018
Basic Shooter Updates
Basic Shooter Updates
This week wasn’t as productive as I had hoped, but I believe I am on track to have this enemy functional by next week.
Chase Williams
Mar 2, 2018
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