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Engineering Game Development
Engineering Game Development
Opinions and discussions on coding, engineering, and anything in-between. The only thing missing will probably be a review of FORTRAN…
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A Different Allocator Model

I originally posted this to #AltDevBlogADay on Saturday 30th July 2011.

Quite a few years back I started developing a custom STL implementation which has eventually be adopted and used throughout our company. One of the most important things to get right…


Debugging Type Safe Flags

In the previous post I described how I implemented a type safe, template driven, system for declaring and using flags in C++. But one of the main issues with the solution was not being able to see what flags were set when debugging.


A C++ Flag Set Example

As was pointed out in the last post, I… ahem… forgot to actually put down some working examples of the flag set, so I ended up describing something but not actually showing off the final product.