I did an interview with PCGamesN a few weeks ago with Jeremy Peel to talk about Steel Hunters, its guiding design…
Hopefully I did an adequate job of conveying that this series would be a very, very slow burn. It’s basically my once-a-month entry that will go through a whole lot of the details of our game, Steel Hunters, but it’s going to be a fairly long ride…
About this time last month, I broached the wide, wide subject of system-oriented design. That was intended as a very high-level piece to kind of set the tone for posts-to-come, and this is one of those… Posts… That is… Well… Here now by the time you’re…
It’s no surprise to a lot of the people who have, well, ever talked to me at all…