Homepage
Open in app
Sign in
Get started
All Stories
Startup and Business
Game Development
Game Design
Systems Design
Joy Machine's Site
Tagged in
Game Development
Joy Machine
Trent Polack’s blog for game development, game design, and… games. Also: technical art, visual effects, programming, Unity, Unreal Engine 4, and a lot of rambling.
More information
Followers
211
Elsewhere
More, on Medium
Game Development
Trent Polack
in
Joy Machine
Jun 6, 2018
The Steel Hunters Whirlwind Update
Or: Why “Carry On Wayward Son” is My Motivational Anthem
Read more…
9
Trent Polack
in
Joy Machine
May 5, 2018
Game Development Resources, Scripts, UE4 Assets, & a Sample Landscape Node Graph (All Free)
Read more…
24
Trent Polack
in
Joy Machine
May 3, 2018
Environment Composition Iteration in
Steel Hunters
Details on Iteration #32 for the Nevada Sandbox…
Read more…
8
Trent Polack
in
Joy Machine
Apr 10, 2018
How I Started Programming (Part Two of Two)
Rambles and Tangents on How I Quit Programming, Started…
Read more…
Trent Polack
in
Joy Machine
Jan 27, 2018
How I Started Programming (Part One of Two)
A campfire story-time with Trent on learning C++ in…
Read more…
89
Trent Polack
in
Joy Machine
Jan 24, 2018
Data-Driving Unreal Engine 4 for Live-Ops and Hotfixes
Avoiding a tendency to rely solely on cooked…
Read more…
134
3 responses
Trent Polack
in
Joy Machine
Jan 3, 2018
Materials in Unreal Engine 4
A brief guide on material usage in Unreal Engine 4 along with best…
Read more…
50
Trent Polack
in
Joy Machine
Dec 12, 2017
A Visual Timeline of
Steel Hunters
From tech/vfx art sandbox to now… Kind of.
Read more…
53
Trent Polack
in
Joy Machine
Dec 7, 2017
A Guide to Systems-Based Game Development
A High-Level Introduction to Systems Design
Read more…
6
Trent Polack
in
Joy Machine
Nov 8, 2017
Graphics Programming is So Rewarding
The incredibly complex reading and work necessary to make changes most people won’t ever notice.
Read more…
78