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Joy Machine
Joy Machine
Trent Polack’s blog for game development, game design, and… games. Also: technical art, visual effects, programming, Unity, Unreal Engine 4, and a lot of rambling.
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Engine Development

I integrated the 4.14 release of Unreal Engine 4 into my custom fork early last week. The 4.14 UE4 update was pretty great. So, since I have a fairly good workflow in place to (relatively) easily merge in UE updates into my fork, I did so.