After six months of R&D, three months of rough prototyping in blueprints, bringing together most of the Joy Machine team, and…
After about a week of 16–24 hour days working on our game, I’m actually tired at 10:30pm…
Continuing on the (completely unintentional) trend of writing about our production/development process…
You may have noticed some re-naming and re-branding going on in these here parts. You may also have noticed that…