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Joy Machine
Trent Polack’s blog for game development, game design, and… games. Also: technical art, visual effects, programming, Unity, Unreal Engine 4, and a lot of rambling.
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The Steel Hunters Whirlwind Update
The Steel Hunters Whirlwind Update
Or: Why “Carry On Wayward Son” is My Motivational Anthem
Trent Polack
Jun 6, 2018
Environment Composition Iteration in Steel Hunters
Environment Composition Iteration in Steel Hunters
Details on Iteration #32 for the Nevada Sandbox Environment
Trent Polack
May 3, 2018
Trending Stories
Shading and Texturing (Part One) — PBR
Shading and Texturing (Part One) — PBR
Trent Polack
Sep 29, 2016
Lie to Them
Lie to Them
Trent Polack
Jan 11, 2016
Interview with PCGamesN
Interview with PCGamesN
Trent Polack
Apr 11, 2017
Latest Stories
Game Development Resources, Scripts, UE4 Assets, & a Sample Landscape Node Graph (All Free)
Game Development Resources, Scripts, UE4 Assets, & a Sample Landsca...
Some things should just be free.
Trent Polack
May 5, 2018
How I Started Programming (Part Two of Two)
How I Started Programming (Part Two of Two)
Rambles and Tangents on How I Quit Programming, Started Again, Quit Again, and Beyond
Trent Polack
Apr 10, 2018
How I Started Programming (Part One of Two)
How I Started Programming (Part One of Two)
A campfire story-time with Trent on learning C++ in Kalkaska, Michigan.
Trent Polack
Jan 27, 2018
Data-Driving Unreal Engine 4 for Live-Ops and Hotfixes
Data-Driving Unreal Engine 4 for Live-Ops and Hotfixes
Avoiding a tendency to rely solely on cooked data for data-driven game elements.
Trent Polack
Jan 24, 2018
Materials in Unreal Engine 4
Materials in Unreal Engine 4
A brief guide on material usage in Unreal Engine 4 along with best practices and links to our open-source assets.
Trent Polack
Jan 3, 2018
A Visual Timeline of Steel Hunters
A Visual Timeline of Steel Hunters
From tech/vfx art sandbox to now… Kind of.
Trent Polack
Dec 12, 2017
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