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Top Stories published by GameTextures in March of 2020
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2020
March
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Daniel Rose
in
GameTextures
Mar 6, 2020
GDC Tips from A Pro
A general guide to navigating GDC for first timers.
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Mike Haggerty
in
GameTextures
Mar 4, 2020
Marcin Jakubowski was Integral to Keeping the Art Direction of Klaus Cohesive and Complete
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Mike Haggerty
in
GameTextures
Mar 26, 2020
Taking First Place in the 2019 Epic MegaJam with Planted.
Team Pixel Collective came through with an…
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Mike Haggerty
in
GameTextures
Mar 17, 2020
Subset Games Create Near Perfection
This game studio and publisher takes their time to craft complete…
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Daniel Rose
in
GameTextures
Mar 11, 2020
The DIY GDC
A different kind of GDC Guide
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Mike Haggerty
in
GameTextures
Mar 11, 2020
Daniel Harris Develops Realistic Materials in Unrealistic Settings
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Mike Haggerty
in
GameTextures
Mar 18, 2020
Pavel Protasov Creates Beautiful Character Art with a Fantastic Style
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February 2020
April 2020
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GameTextures
The GameTextures blog for all things 3D art and game development.
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Editors
Daniel Rose
Tanner Kalstrom
Mike Haggerty
Amy Meszko
Writers
Daniel Rose
Mike Haggerty