Physically Based Rendering in High Fidelity for Maya
Howdy folks!
Caitlyn Meeks here with the High Fidelity Content Team. This week, I’d like to talk about Physically Based Rendering and a straightforward pipeline into High Fidelity.
These were the top 10 stories published by High Fidelity in 2016. You can also dive into monthly archives for 2016 by using the calendar at the top of this page.