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INLINGO
Gamedev Outsourcing Studios blog with case studies, interviews, and articles
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Arina Gridneva
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INLINGO
Mar 29, 2023
“When I arrived at the company, I started teaching people how to relax.” Interview with Yana Khoroshavina, Lead
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Arina Gridneva
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INLINGO
Jan 24, 2023
“This year, we were able to complete 96,000 tasks. Of those, 53,000 were urgent, with a one-day deadline,” Pavel Tokarev of Inlingo on the highlights of the year.
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Pavel Tokarev
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INLINGO
Apr 5, 2022
Localization Project Manager: How to pass an interview?
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Pavel Tokarev
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INLINGO
Jan 17, 2022
Five things to consider when localizing a new game: case study of Bermuda Adventures and Inlingo
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Pavel Tokarev
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INLINGO
Nov 22, 2021
“Good lockits and style guides save a lot of time” An interview with Natalie Gladkaya, localization director at Plarium
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Pavel Tokarev
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INLINGO
Oct 20, 2021
“The appropriate use of silence is important”– P.T. Adamczyk, Senior Composer at CD Project Red
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Pavel Tokarev
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INLINGO
Oct 4, 2021
Localization Case Study: Fortune City
How to keep gamers’ attention, what functions help with saving…
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Pavel Tokarev
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INLINGO
Aug 10, 2021
Localization Case Study: Crush Crush
How the dialogue is created, why humor is the cornerstone, and…
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Pavel Tokarev
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INLINGO
Jul 15, 2021
“It’s the people that come up with trends that have the biggest success” Interview with James
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Pavel Tokarev
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INLINGO
Jun 27, 2021
How to break lines in Asian languages
We’re going to explain how to wrap text in Chinese, Japanese…
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INLINGO
Gamedev Outsourcing Studio Blog with case studies, experts interviews, and helpful articles
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