VR Design for Game Designers — Part 1
Dear game designer,
You've been working with a flat rectangle for years now. It might be high contrast and have a decent dot pitch, but it’s got a…
VR Design for Game Designers — Part 3
This — my final post in this series — is dedicated to all the games designers out there, who are not satisfied with only keeping our precious users comfortable in VR for 20 mins…
VR Design for Game Designers — Part 2
In this post we continue to look at the lessons game designers need to take onboard, as we all move to making games for virtual reality. You can see my previous article…
With growing consumer ownership of VR headsets — the rapid spread of Google Cardboard, the launches of…
A decade of software production makes me wonder why so many payment gateways are so dreadful to implement. However, a decade of end user testing makes it all too apparent! Understanding how people use your software is incredibly difficult.
Creativity in a Time of Calm
What would happen if a farmer didn’t have to worry about extreme weather for five years? Could she concentrate on innovative growing techniques or new crops? If a race driver knew the specs for his car formula were fixed for a half-decade, could he…
Pandoo Nation is a casual MMO with a strong narrative, which encourages players to think about their impact on the real…
Content, Distribution, Discovery: The Royal Family
It’s a truism that “content is king”, but content without well-targeted distribution leaves a lonely kingdom. So, perhaps distribution is queen? Even if you have both of those, though, young people need to know how or where to find your content in today’s anything…
Working for a British company, I’ve had to make cultural adjustments. I’m working on…