It seems there’s never enough time to do all the things you want. So how do you keep the fire burning and not get burnt?
Before every beautifully polished game, there is a rough prototype to test it out. But how…
Hunting for jobs can sometimes feel like being lost in a jungle. We’ve decided it’s time to…
To truly deliver our biggest game yet, we had to make a huge step forward…
With a lot of new faces at the studio, we’ve decided to get to know each other more…
We sat down with Martin Knybel and Michal Marsalek, the two guys responsible for some…
They say that change is life, but what exactly made us suddenly switch game engines?