The style that we want the game to be is a utopia post-apocalyptic black-and-white sci-fi…
Here we will outline one aspect involved in creating a Level — creating Triggers.
This is a guide we’re using to creating animations efficiently within Maya for Unreal.
The light, textures, and fog are the three main aspects that will help achieve our desired look of the game.
NOVEM will feature robot enemies that the player must avoid in order to progress.
After a nice Christmas holiday break, we’re back in action creating the world of NOVEM!
To achieve the minimalist design for the game, our assets will be designed in Low Poly.
As we plan for NOVEM to have a minimalist look, we plan to create our assets in a Low Poly style.
We’ve broken down our production schedule into three sections; Module 1, Module 2 and Module 3.