With the Scouts now animated and rigged, it was about time we got these robot boys moving.
Dealing with the slender and small Detective and Scouts in comparison, we couldn’t wait to get our beastly Cranes…
Scout modelled. Now for the Crane.
In this blog post we’ll be talking about how we approached the 3D modelling of this project.
Today we will discuss using Painter Overs as a way of working out which assets were required in certain parts of the game…
Due to COVID-19, the way that the team is working has changed significantly. Because our university has had to close its facilities, it means we are no longer able to work together face to face.