Here we will outline one aspect involved in creating a Level — creating Triggers.
With our team coming from concentrated disciplines, our artists have taken into learning new ones in order to cover the…
As we begin to build the world of NOVEM, we’ve been developing the characters that fill it.
This is a guide we’re using to creating animations efficiently within Maya for Unreal.
With the Scouts now animated and rigged, it was about time we got these robot boys moving.
NOVEM involves enemies that will chase you on sight. If they get you, they kill you. Scary stuff.
Dealing with the slender and small Detective and Scouts in comparison, we couldn’t wait to get our beastly Cranes…
As we plan for NOVEM to have a minimalist look, we plan to create our assets in a Low Poly style.